I am using Orbecc Astra 2 sensor and using NuitrackAvatar Script to control the avatar. The only thing i am having a problem now is that when i rotate 360 degree, the Avatar doesn’t follow but is clamped at kind of 180 degree rotation and then resume when i face again the sensor. Is there built in restriction or what as i couldn’t find any help in the relevant scripts.
Hi @Salman
For 360 degree rotations, use Nuitrack AI. The “AI mode” allows you to make large rotations (even 360 degrees), you can try it by checking the AI on the NuitrackManager component
Thank you @irakli that did the trick. Is there a way to stabilize the character Avatar like it kind of not stable at a place like accuracy of standing where it should be is missing. When movement or hands movement the character position also moves a little either up down or left right. It is very little in magnitude but still is there a way to fix it?
This worked but also the sensor is having a hard time to detect the player. Like it forgets and detects at the same time and causing blinking kind of issue. Maybe it is because of the extra processing?
Is there a way that when player sits down then the waist should go down rather than feet goes towards the waist?
Hello @Salman
In a standard avatar, the waist moves down when squatting. Could you send us a video of the problem?
AI + Astra 2
Also, to improve the quality of tracking, it is advisable to prepare the environment nuitrack-sdk/doc/General_preparations.md at master · 3DiVi/nuitrack-sdk · GitHub