360º skeletal tracking

I can make the skeletal tracking work until some degree, but if I try to turn to see my back on the screen capture and my skeletal tracking resets and understand my back as my front.

Anyone found a solution to be able to keep the skeletal tracking even if I’m slowly turning in front of the camera?

Using Nuitrack on Unity and a Orbbec Persee [TVico]

Hi Guilherme,

Standard use case for Nuitrack is tracking of the skeleton of a user standing in front of the sensor. So, Nuitrack cannot recognize that a user is turned by 180 degrees and doesn’t face the sensor based on the depth data received from the sensor.

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Hi Olga,

is 360° skeletal tracking something you’ve got on your roadmap?

Hi reinberger,

At the moment, 360° skeletal tracking is not in our road map.

Ah unfortunate to hear. We have several large opportunities with fashion brands that anticipate 360 tracking to view the backs of garments, I’ve submitted a feature request.

Hi @AC_TK

For x64 linux/windows we have Nuitrack AI, which works in 360 degrees.
Could you please tell me the specs of your device? Is it a pi4/5,jetson or MiniPC(nuc)?
Example of running on NUC on a similar system

Hi @irakli thanks for your reply. For our virtual try-on use case we are working in Unreal, and I have been advised against using AI mode in 3D.

Our latest setup with the Orbbec Femto Bolt is currently blocked by lack of RGB camera access.