Fittingroom UE5 doesn't look as good as expected [InProgress]

@AC_TK @30_Samu_03 Filling out this short form can greatly speed up the addition of the necessary features and tutorials. (the more detailed the better) https://docs.google.com/forms/d/1_V4iSpwwOQxC6sHEyPenIj7j0uFGU4zjsHW1J4ChP2g







 A couple more questions
  1. This scenario has not been worked out enough yet and it turns out quite a lot of manual steps. But the general recommendations are as follows:
  • You need to compare a real sensor, a virtual camera and a model. The camera on the level must be in the same coordinates as the model (for example, (0,0,0)) and have the same fov as the sensor.
  • the model should use not only the rotations of the joints, but also the positions (Animation Blueprint). In this case, the model will stretch.
  • for 3D, it’s better to use the classic tracking mode (not AI) now
  1. The usual one-sided material. Just make sure that the inside of the model has no polygons pointing inwards and you can look through the model (through a sleeve or other opening in the clothes)

  2. I don’t quite understand, can you send me a video?