How can I attach Log file? I captured images of log file.
and I changed other usb3.0 ports and 3.0cables. but It doesn’t look better.
fucking posting log.
[LicensingClient] Error: Code 10 while verifying Licensing Client signature (process Id: 69684, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation
[Licensing::Module] Channel doesn't exist: "LicenseClient-TSB-2020.2.1"
[Licensing::Module] Successfully launched the LicensingClient (PId: 85948)
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-TSB-2020.2.1" (connect: 1.85s, validation: 0.05s, handshake: 2.87s)
[Licensing::Module] Connected to LicensingClient (PId: 85948, launch time: 0.00, total connection time: 4.76s)
Entitlement-based licensing initiated
[LicensingClient] Licenses updated successfully
LICENSE SYSTEM [2022617 8:35:25] Next license update check is after 2022-06-15T23:27:18
LICENSE SYSTEM [2022617 8:35:25] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from '2020.2/release' branch; Version is '2020.2.1f1 (270dd8c3da1c) revision 2559448'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 10 (10.0.0) 64bit' Language: 'ko' Physical Memory: 32679 MB
[Licensing::Module] Serial number assigned to:
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[Package Manager] Server::Start -- Port 59298 was selected
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C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Unity.exe
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D:\svn\nuitrack2.1test
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Successfully changed project path to: D:\svn\nuitrack2.1test
D:/svn/nuitrack2.1test
Using Asset Import Pipeline V2.
[Package Manager] Restoring resolved packages state from cache
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager]
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com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
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[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.53s seconds
Refreshing native plugins compatible for Editor in 346.14 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
IsTimeToCheckForNewEditor: Update time 1655422316 current 1655422531
Initialize engine version: 2020.2.1f1 (270dd8c3da1c)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/svn/nuitrack2.1test/Assets
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
Vendor:
VRAM: 11049 MB
Driver: 30.0.15.1123
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56928
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.064984 seconds.
Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 20.16 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Invoked RoslynAnalysisRunner static constructor.
RoslynAnalysisRunner will not be running.
RoslynAnalysisRunner has terminated.
Mono: successfully reloaded assembly
- Completed reload, in 4.696 seconds
Platform modules already initialized, skipping
Validating Project structure ... 0.402748 seconds.
Shader import version has changed; will reimport all shaders...
Upgrading shader files ...0.042327 seconds.
Application.AssetDatabase Initial Script Refresh Start
Registering precompiled user dll's ...
Registered in 0.070157 seconds.
AssetDatabase: script compilation time: 0.088624s
Begin MonoManager ReloadAssembly
EditorUpdateCheck: Failed Cert verify failed: UNITYTLS_X509VERIFY_FLAG_EXPIRED
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 0.23 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
WARNING: Cannot load library module: C:\Program Files\Nuitrack\nuitrack\nuitrack/middleware/NuitrackModule.dll
<color=red><b>Test Nuitrack init failed!</b></color>
<color=red><b>It is recommended to test on AllModulesScene. (Start the scene and follow the on-screen instructions)</b></color>
Current Scripting Backend Mono2x Target:Standalone
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:PingNuitrack () (at Assets/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:89)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:.cctor () (at Assets/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:20)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs Line: 89)
nuitrack.TerminateException: NuitrackException (TerminateException): WARNING: Cannot load library module: C:\Program Files\Nuitrack\nuitrack\nuitrack/middleware/NuitrackModule.dll
at nuitrack.NativeImporter.throwException (nuitrack.NativeImporter+ExceptionType type, System.String message) [0x00055] in <057f99c1c0624ebab0b6fa7b4951aaa2>:0
at nuitrack.NativeImporter.handleError (System.IntPtr error) [0x00061] in <057f99c1c0624ebab0b6fa7b4951aaa2>:0
at nuitrack.NativeNuitrack.Init (System.String config) [0x0000e] in <057f99c1c0624ebab0b6fa7b4951aaa2>:0
at nuitrack.Nuitrack.Init (System.String config, nuitrack.Nuitrack+NuitrackMode mode) [0x00029] in <057f99c1c0624ebab0b6fa7b4951aaa2>:0
at NuitrackSDKEditor.ErrorSolver.NuitrackChecker.PingNuitrack () [0x00088] in D:\svn\nuitrack2.1test\Assets\NuitrackSDK\Nuitrack\Scripts\Editor\ErrorSolver\NuitrackChecker.cs:49
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:PingNuitrack () (at Assets/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:92)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:.cctor () (at Assets/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:20)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs Line: 92)
Invoked RoslynAnalysisRunner static constructor.
RoslynAnalysisRunner will not be running.
RoslynAnalysisRunner has terminated.
Mono: successfully reloaded assembly
- Completed reload, in 5.263 seconds
Platform modules already initialized, skipping
RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters
RefreshProfiler: Total: 19711.813ms
InvokeBeforeRefreshCallbacks: 0.410ms
ApplyChangesToAssetFolders: 0.043ms
Scan: 888.818ms
OnSourceAssetsModified: 0.000ms
InitializeImportedAssetsSnapshot: 0.113ms
GetAllGuidsForCategorization: 0.162ms
CategorizeAssets: 18.747ms
ImportAndPostprocessOutOfDateAssets: 18786.477ms (18696.845ms without children)
CompileScripts: 89.191ms
PostProcessAllAssets: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.102ms
InitializingProgressBar: 0.086ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.130ms
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GenerateScriptTypeHashes: 0.049ms
Untracked: 11.195ms
Application.AssetDatabase Initial Script Refresh End
Application.AssetDatabase.Refresh Start
Refresh completed in 0.027856 seconds.
RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 27.845ms
Application.AssetDatabase.Refresh End
RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 3.926ms
Refresh completed in 0.024434 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 24.412ms
Launched and connected shader compiler UnityShaderCompiler.exe after 0.39 seconds
Initializing Unity extensions:
Unloading 151 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
Loaded scene 'Assets/NuitrackSDK/NuitrackDemos/All Modules/AllModulesScene.unity'
Deserialize: 245.904 ms
Integration: 240.799 ms
Integration of assets: 4.350 ms
Thread Wait Time: 21.042 ms
Total Operation Time: 512.095 ms
System memory in use before: 87.8 MB.
System memory in use after: 87.2 MB.
Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 4545.
Total: 3.606800 ms (FindLiveObjects: 0.295200 ms CreateObjectMapping: 0.087500 ms MarkObjects: 2.772700 ms DeleteObjects: 0.450000 ms)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-nuitrack2.1test
[LAYOUT] About to load Library/CurrentLayout-default.dwlt, keepMainWindow=False
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].UpdateModeMenus
<RI> Initializing input.
<RI> Input initialized.
D3D11 device created for Microsoft Media Foundation video decoding.
[Project] Loading completed in 40.707 seconds
Project init time: 2.422 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.000 seconds
Asset Database init time: 0.000 seconds
Global illumination init time: 0.000 seconds
Assemblies load time: 0.000 seconds
Unity extensions init time: 0.001 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 1.404 seconds
Created GICache directory at C:/Users/TSB/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.066s, timestamps: [40.712 - 40.778]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
Setting up 4 worker threads for Enlighten.
Thread -> id: 4810 -> priority: 1
Thread -> id: 859c -> priority: 1
Thread -> id: 1b40 -> priority: 1
Thread -> id: b924 -> priority: 1
TrimDiskCacheJob: Current cache size 10183mb
Refresh completed in 0.005889 seconds.
RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 4.559ms
Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 0.69 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
WARNING: Cannot load library module: C:\Program Files\Nuitrack\nuitrack\nuitrack/middleware/NuitrackModule.dll
<color=red><b>Test Nuitrack init failed!</b></color>
<color=red><b>It is recommended to test on AllModulesScene. (Start the scene and follow the on-screen instructions)</b></color>
Current Scripting Backend Mono2x Target:Standalone
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:PingNuitrack () (at Assets/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:89)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:.cctor () (at Assets/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:20)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs Line: 89)
nuitrack.TerminateException: NuitrackException (TerminateException): WARNING: Cannot load library module: C:\Program Files\Nuitrack\nuitrack\nuitrack/middleware/NuitrackModule.dll
at nuitrack.NativeImporter.throwException (nuitrack.NativeImporter+ExceptionType type, System.String message) [0x00055] in <057f99c1c0624ebab0b6fa7b4951aaa2>:0
at nuitrack.NativeImporter.handleError (System.IntPtr error) [0x00061] in <057f99c1c0624ebab0b6fa7b4951aaa2>:0
at nuitrack.NativeNuitrack.Init (System.String config) [0x0000e] in <057f99c1c0624ebab0b6fa7b4951aaa2>:0
at nuitrack.Nuitrack.Init (System.String config, nuitrack.Nuitrack+NuitrackMode mode) [0x00029] in <057f99c1c0624ebab0b6fa7b4951aaa2>:0
at NuitrackSDKEditor.ErrorSolver.NuitrackChecker.PingNuitrack () [0x00088] in D:\svn\nuitrack2.1test\Assets\NuitrackSDK\Nuitrack\Scripts\Editor\ErrorSolver\NuitrackChecker.cs:49
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:PingNuitrack () (at Assets/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:92)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:.cctor () (at Assets/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:20)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs Line: 92)
Invoked RoslynAnalysisRunner static constructor.
RoslynAnalysisRunner will not be running.
RoslynAnalysisRunner has terminated.
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-nuitrack2.1test
Mono: successfully reloaded assembly
- Completed reload, in 4.459 seconds
Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 0.22 ms, found 0 plugins.
WARNING: Cannot load library module: C:\Program Files\Nuitrack\nuitrack\nuitrack/middleware/NuitrackModule.dll
<color=red><b>Perhaps the sensor is already being used in other program. </b></color> Or some unexpected error.
Does this example work? C:\Program Files\Nuitrack\nuitrack\nuitrack\bin\nuitrack_sample.exe.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
NuitrackSDK.ErrorSolver.NuitrackErrorSolver:CheckError (string,bool,bool) (at Assets/NuitrackSDK/Nuitrack/Scripts/ErrorSolver/NuitrackErrorSolver.cs:117)
NuitrackSDK.ErrorSolver.NuitrackErrorSolver:CheckError (System.Exception,bool,bool) (at Assets/NuitrackSDK/Nuitrack/Scripts/ErrorSolver/NuitrackErrorSolver.cs:32)
NuitrackManager:NuitrackInit () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:614)
NuitrackManager:FirstStart () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:346)
NuitrackManager:Awake () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:314)
(Filename: Assets/NuitrackSDK/Nuitrack/Scripts/ErrorSolver/NuitrackErrorSolver.cs Line: 117)
<color=red><b>Also look Nuitrack Troubleshooting page:</b></color>github.com/3DiVi/nuitrack-sdk/blob/master/doc/Troubleshooting.md
If all else fails and you decide to contact our technical support, do not forget to attach the Unity Log File (https://docs.unity3d.com/ScriptReference/Debug.Log.html or ADB) and specify the Nuitrack version
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
NuitrackSDK.ErrorSolver.NuitrackErrorSolver:CheckError (string,bool,bool) (at Assets/NuitrackSDK/Nuitrack/Scripts/ErrorSolver/NuitrackErrorSolver.cs:119)
NuitrackSDK.ErrorSolver.NuitrackErrorSolver:CheckError (System.Exception,bool,bool) (at Assets/NuitrackSDK/Nuitrack/Scripts/ErrorSolver/NuitrackErrorSolver.cs:32)
NuitrackManager:NuitrackInit () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:614)
NuitrackManager:FirstStart () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:346)
NuitrackManager:Awake () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:314)
(Filename: Assets/NuitrackSDK/Nuitrack/Scripts/ErrorSolver/NuitrackErrorSolver.cs Line: 119)
nuitrack.TerminateException: NuitrackException (TerminateException): WARNING: Cannot load library module: C:\Program Files\Nuitrack\nuitrack\nuitrack/middleware/NuitrackModule.dll
at nuitrack.NativeImporter.throwException (nuitrack.NativeImporter+ExceptionType type, System.String message) [0x00055] in <057f99c1c0624ebab0b6fa7b4951aaa2>:0
at nuitrack.NativeImporter.handleError (System.IntPtr error) [0x00061] in <057f99c1c0624ebab0b6fa7b4951aaa2>:0
at nuitrack.NativeNuitrack.Init (System.String config) [0x0000e] in <057f99c1c0624ebab0b6fa7b4951aaa2>:0
at nuitrack.Nuitrack.Init (System.String config, nuitrack.Nuitrack+NuitrackMode mode) [0x00029] in <057f99c1c0624ebab0b6fa7b4951aaa2>:0
at NuitrackManager.NuitrackInit () [0x0008f] in D:\svn\nuitrack2.1test\Assets\NuitrackSDK\Nuitrack\Scripts\NuitrackManager.cs:492
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
NuitrackSDK.ErrorSolver.NuitrackErrorSolver:CheckError (string,bool,bool) (at Assets/NuitrackSDK/Nuitrack/Scripts/ErrorSolver/NuitrackErrorSolver.cs:120)
NuitrackSDK.ErrorSolver.NuitrackErrorSolver:CheckError (System.Exception,bool,bool) (at Assets/NuitrackSDK/Nuitrack/Scripts/ErrorSolver/NuitrackErrorSolver.cs:32)
NuitrackManager:NuitrackInit () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:614)
NuitrackManager:FirstStart () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:346)
NuitrackManager:Awake () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:314)
(Filename: Assets/NuitrackSDK/Nuitrack/Scripts/ErrorSolver/NuitrackErrorSolver.cs Line: 120)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 128.091 ms
Integration: 61.785 ms
Integration of assets: 0.119 ms
Thread Wait Time: 15.656 ms
Total Operation Time: 205.651 ms
[MODES] ModeService[default].RefreshMenus
[MODES] ModeService[default].UpdateModeMenus
Nuitrack Stop OK
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
NuitrackManager:CloseUserGen () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:942)
NuitrackManager:OnDestroy () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:953)
(Filename: Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs Line: 942)
Unloading 152 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 9.157 ms
Integration: 9.913 ms
Integration of assets: 0.002 ms
Thread Wait Time: 18.838 ms
Total Operation Time: 37.910 ms
System memory in use before: 99.7 MB.
System memory in use after: 99.9 MB.
Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 5291.
Total: 7.894300 ms (FindLiveObjects: 0.353500 ms CreateObjectMapping: 0.094100 ms MarkObjects: 7.346200 ms DeleteObjects: 0.099700 ms)