Nuitrack.Init throws Exception in Unity

Hello there,

I get this Exception when running Nuitrack Unity Example.
Does it ring any bell?
I saw lots of similar topics in this community, but all of them are different to my case. they didn’t help.

TerminateException: NuitrackException (TerminateException)
nuitrack.NativeImporter.throwException (nuitrack.NativeImporter+ExceptionType type) (at :0)
nuitrack.NativeNuitrack.Init (System.String config) (at :0)
nuitrack.Nuitrack.Init (System.String config, nuitrack.Nuitrack+NuitrackMode mode) (at :0)
NuitrackManager.NuitrackInit () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:221)
NuitrackManager.Awake () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:119)

Details:
Sensor Device: Intel D435
Nuitrack Trial License
Nuitrack Version: 0.33.0
Nuitrack SDK: 1.7.0
nuitrack_c11_sample.exe and nuitrack_sample.exe, both run without problem
NUITRACK_HOME is set to correct path (*where there are bin, data, middleware and activation_tool folders)
Path is set to bin folder in NUITRACK_HOME
Tried Box, BasicSkeleton and Humanoid Animation scenes.
Unity 2019.4.9f1

Reinstalling Nuitrack SDK and rebooting several times solved the problem magically…

As it turned out, Nuitrack 0.33.0 downloaded from https://gitlab.com/3DiVi/nuitrack-sdk/-/tree/master/Platforms is a problem. It causes Exception upon Nuitrack.Init mentioned above.
Whereas Nuitrack 0.32.0 downloaded from installation document here http://download.3divi.com/Nuitrack/doc/Installation_page.html has no problem.

I’m using Nuitrack Skeleton Tracking downloaded from Unity Asset Store. which is version 1.0.2

Make sure that the Nuitrack Runtime and Unity package are up to date https://gitlab.com/3DiVi/nuitrack-sdk.