I got a question regarding the Avatar Blueprint in the sample. Why the tracking is not proper when the the avatar’s Z-axis orientation not at 180? It is stated already in [Announcement] Nuitrack Unreal Engine 5 Plugin.
I already saw the related Blueprints, but still not understand how it works.
I agree that it may be difficult to understand some aspects of working with avatars right now. It is planned to simplify this in the next update
In last update has been improved Avatar Usability
Now it can be rotated on the stage in any direction
It is planned to simplify the configuration of avatars even more and update the tutorial soon. Stay tuned
Do you have any other questions?