Hi guys,
I got a question regarding the Avatar Blueprint in the sample. Why the tracking is not proper when the the avatar’s Z-axis orientation not at 180? It is stated already in [Announcement] Nuitrack Unreal Engine 5 Plugin.
I already saw the related Blueprints, but still not understand how it works.
Thank you!
Hello @ravidfebrian
I agree that it may be difficult to understand some aspects of working with avatars right now. It is planned to simplify this in the next update
@ravidfebrian
In last update has been improved Avatar Usability ![:tada: :tada:](https://community.nuitrack.com/images/emoji/google_classic/tada.png?v=12)
Now it can be rotated on the stage in any direction ![:boom: :boom:](https://community.nuitrack.com/images/emoji/google_classic/boom.png?v=12)
It is planned to simplify the configuration of avatars even more and update the tutorial soon. Stay tuned
Do you have any other questions?
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